The Art Of Shigenori Soejima. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. ?, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist working for Atlus. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. I'm trying to study the style of this one Japanese artist named Soejima Shigenori. During his time in Fukuoka, Soejima attended kindergarten school. Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. I saved all those pics to my phone – some awesome lockscreens in there . Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. Soejima's art style can be considered a manga art style. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. I love Persona art and Soejima's style. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. The illustrations are beautiful. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. :/ And Rock and Proto look weird. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. Pity Book Depository is sold out, I haven’t dealt with Amazon before . Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. able to so clearly define the identity of older games in the series. (At least I think they're a guy. ... Persona games. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. But yeah. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). By subscribing you agree to our Terms of Use and Hello, Sign in. In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … if (typeof siteads.queue !== 'undefined') { In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. Account & Lists Account Returns & Orders. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. Try I’m in the same boat. your own Pins on Pinterest This was Plunkett’s best article ever, by far. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. Plus ways to get a similar result. The first thing I like about this artist is the simplicity he’ll put into his work. Most people will say "Develop your own style" etc. Publisher: Udon Entertainment. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. I think that ….if its the Japanese version…they do some really nice paperbacks. Futaba from Soejima Shigenori Art Works 2010-2017. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. See more ideas about gry, persowie, rpg. ? Aaaaaand I think some books(?) That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. Maybe it's because Proto lost his shades. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … 11 Comments. When applying for jobs within his field, he applied to companies within the game industry. I’ve included some of my favourite pieces/characters of his below. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. }. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); Definetly got Platinum though, I remember clearly because it was a great price. Can’t recall. 2017-10-03 - Explore sai haj's board "shigenori soejima" on Pinterest. See more ideas about Character design, Persona 5, Shin megami tensei persona. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. Needed more Chie+Rise tho amirite? Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. 107 Views. 15 Favourites. Shigenori Soejima (?? I am biased since I am a fan of the games, but his art style is a lot to discuss as well. In Japan, on the other hand, many studios are smaller. Amazon charges for shipping too. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. I tried to Shigenori Soejima art style again last night but with FFXV! Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. if (typeof siteads.queue !== 'undefined') { This can be seen in the line art and colors. Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. Cases & Stickers. but I really wanna do this and I've been trying to do it for a while now. Add a photo to this gallery. The art design reflected the picaresque theme aimed for by the rest of the team. . It was at this point that he decided to pursue a professional career in illustration. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. Also includes an exclusive interview with the artist himself! if (typeof siteads.queue !== 'undefined') { [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. A doodle and attempt to recreate the art style of the Persona Series. Author: Shigenori Soejima. Privacy Policy. Now you can get the top stories from Kotaku delivered to your inbox. Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. Persona! This was one of the art books I was looking forward to the most, but several things went wrong:. @ash (Think it STILL retails for $60). Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. Japanese hardbacks are outta this world! The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. }. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Category: Page: 160. The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. By looking back at the days when he drew for fun, he managed to establish his drawing style. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. 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